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Background Schedule

Most show content lives on the Main schedule — this is what drives your foreground lights and audio. A Background schedule runs a second playlist at the same time, layered together with the main show. Use it for always-on elements such as informational loops (tune-to, parking, viewer control info) or ambient effects.

Creating a Background Schedule​

In the schedule editor, use the FG / BG (Main / Background) toggle at the top to switch to a background entry.

FG-BG Toggle Button

A background entry has the same options as a main one — time window, intro/outro, loop or shuffle, priority, and end-time behavior.

Background schedule

The key difference is that a background schedule never replaces the foreground show. It always plays alongside main, layered over or under it.

Overlay vs Underlay​

note

Versions 0.6 and earlier present this setting but ignore it, opting to blend the two schedules.

A single blend mode decides how background content combines with the foreground for the whole player:

  • Overlay — background pixels sit on top of the foreground.
  • Underlay — background pixels sit beneath the foreground.

You set this with the Background Sequence option on the Player tile of the Settings screen.